Browsing the "spotlight" Tag →

Yesterday at the Game Developer Conference (GDC) the infamous creator and director of the Metal Gear Solid games, Hideo Kojima, presented the FOX Engine, the engine being used to create both The Phantom Pain and...

Read More →

Ed Key is one of the creative minds behind recent indie hit, Proteus. I recently spoke to Ed about the game, his views of people claiming it’s not a game, the medium as an art...

Read More →
Darksiders-2-61

Crytek USA might pick up Darksiders

March 28, 2013 | 1 Comments

Yeah, I like Darksiders, especially the second one. This has been well established. After the fall of THQ and subsequent asset sale, I was understandably sad to hear both the Darksiders IP and its creator...

Read More →
alive 60%

I Am Alive | Review

March 28, 2013 | 0 Comments

Since the first teaser of I Am Alive back in 2008, I had been eagerly waiting to delve into the ruins of this post-apocalyptic world. Delay after delay, from changing hands of developers from Darkworks...

Read More →
joker money

Please Don’t Pre-Order Defiance

March 27, 2013 | 3 Comments

So I got into the Xbox 360 Defiance Beta last Friday. Trion Worlds’ ambitious team-up with cable’s punchline, SyFy, at least sounded interesting. Whether they’d capitalize on the promise of cross-media storytelling or not, I...

Read More →
Screen Shot 2013-03-27 at 12.31.59 AM

More Humble Bundle Sales

March 27, 2013 | 0 Comments

I’m not even going to bother introducing the Humble [insert adjective here] Bundle. The extremely generous sales are pretty ubiquitous by now, and if you’re like me, they’re responsible for half of those unplayed games...

Read More →

Prepare yourselves for a shocking Velocity Gamer Podcast, listeners. The case of John’s need to be the most racist person alive has been blown wide open, along with Homestuck rhymes, RPG maker, Far Cry 3,...

Read More →
Routine Screen

Routine won’t make April release date

March 24, 2013 | 0 Comments

Indie developer, Lunar Software, confirmed in a recent status update that their upcoming game, Routine, would “Most likely not” meet the April release date that had earlier been touted. Project lead Aaron Foster stated that...

Read More →

As one of the As Yet Untitled Double Fine Adventure’s many Kickstarter backers, I salivated just a little every time more news of the studio’s grand return to point and click adventure games was released...

Read More →

We here at Velocity Gamer sure do like XCOM: Enemy Unknown. It’s a wonderful strategy game from people who know the genre like no other dev team, and I highly recommend it to everyone. But...

Read More →