Pokemon Week! Generation 5: True Potential
Before starting today’s article, seriously listen to that music! It gets me so hyped and I hope it does to you too. The year was 2011 and I was losing all interest in Pokémon at the time, but then a new game came out. The games that came out last year were Pokémon White and Pokémon Black. At first I was hesitant to go get it because I was expecting a game for the Nintendo 3DS. However I was glad to get it opening day, because I was blown away. My spark was renewed! Not only did the games push the limits for the DS, but also made Pokémon battles feel fluid and alive. For the first time ever in a Pokémon game, they used fully animated sprites! In the past, a sprite would come in, do its thing, and then go back to being static; that is no longer the case as Pokémon move throughout the whole game. In addition to the sprites, the game incorporated more cut scenes, sprawling landscapes, and creative camera angles to make the game feel less static. Story wise, I was actually surprised by the ending and overall while similar I found it different enough from the other ones. This was most definitely the pinnacle of Pokémon games on the Nintendo DS.
Now one of the craziest things things to come from Pokémon Black and White was the addition of the Dream World. Pokémon found in the dream world would have “hidden” abilities not found normally. This would change the competitive landscape as now persistant ”weather” would dominate the games. While the Black and White meta is still fresh as it stands, it needs much balancing. Stay tuned tomorrow for a different way to play Pokémon. On Sunday, October 7 Pokémon Black 2 and Pokémon White 2 hit the store shelves and for the first time a direct sequel is being made as opposed to a third hybrid game. Also stay tuned on Velocity Gamer for a first impressions and later a review. I’m off to get my teams ready for Sunday!















