Microsoft on Lack of Exclusives, Invovles a lot of Sweat
In the most recent Gameinformer Magazine an interview with corporate vice president of Microsoft Studios, Phil Spencer tried to explain why there has been a lack of exclusives and that they have “announced partners” that may or may not be working on new IP’s. The interview excerpts below go into a bit more depth.
“Creating core IP, as many first-and third-parties have seen over the years, isn’t an easy thing,” he explained.
“I went through the process of creating Gears with Epic and I know the sweat, time, and effort hat went into it,” Spencer added. “I also worked on things like Alan Wake, Too Human, Crackdown, and stuff that didn’t hit the same level of success, but had an equal amount of sweat equity and heart go into getting created.”
“So it will continue to be something that we focus on with new partners like Crytek and new people that aren’t announced yet. We do think that it’s fundamental that core gamers look at 360 as the place they want to play games.”
It’s a shame that Microsoft didn’t continue to snatch up companies like Sony did. Hardcore gamers across the platform aren’t pleased with the lack of exclusives and if they’re anything like me, they may start looking elsewhere to get their gaming needs. As much innovation as the Xbox 360 has gone through, gamers seem to be on the back burner for the time being. Hopefully with the next-gen consoles Microsoft will get back on track focusing on the gamer side of things.
Spencer finished off the interview with this closing statement.
I do think that it’s [about] quality and impact, not number of releases in a year.
Well unfortunately for Microsoft, Sony releases plenty of exclusives each year that are top quality.