Remember Star Wars Battlefront and Battlefront II? I hold those two games high up as two of my favorite multiplayer games of all time. While browsing random suggestions on YouTube a couple of days ago, I was fortunate enough to come across an hour of footage of a pre-alpha 360 version of what was to become the third addition to the series. The commentator of the video tries to carefully point out things he found in the game that he can play and notes what he believes developers were going for while still not commentating every second of the video.
The video was filled with lighting troubles, unfinished textures, semi-retarded AI, sound troubles, and all the other trademarks of a game still in development. With all those issues, I was surprised to see how smoothly the game seemed to play during certain parts. The game was started by Free Radical Design, (later became Crytek UK), in 2006, but was fully cancelled in 2009 due to heavy resistance from LucasArts after Jim Ward stepped down and was replaced by Darrell Rodriguez.
If you have the time, pull up a chair, pop some popcorn, and feast your eyes on what was to become Star Wars Battlefront III.