How Powerful Is The Wii U, You Ask? Here’s One Possible Answer.
Now, with all the current skeptical speculation encircling the Wii U’s potentials and technical capabilities right now, a lot of gamers are asking one key question that may seal the awaited fate of the Wii U as a real eighth-gen introductory console – how powerful exactly is the Wii U, much more so than the non-Nintendo current-gen platforms? Personally, I don’t see why people are using the PS3 and Xbox 360 as comparison points-of-view for the power the Wii U will be able to provide – it’s an individual eighth-gen platform, and there are uncountable features that show the console is not just another catch-up-to-the-game console. Is it just because it’s brought in HD graphics, which we got about 6 years ago? Is it just because it no longer uses motion controls as its main play method? I could go on even further to dispute these allegations (which would prove rather hypocritical, were we to look at them deeper) way further than humanity could ever reach, but I digress – let’s focus on the main issue this article faces; the fact that I may have undeniable proof that the Wii U does have quite a lot of shebang to offer under the hood.
Now, I think the main problem here is that many have complained that the Wii U’s graphics on their primary launch-games aren’t any better than what the PS3/Xbox 360 are currently offering. In fact, some even look worse than titles on the other afore-mentioned platforms. Well, this is excusable – we are looking at some of the first games being developed for the Wii U, so obviously, the games aren’t going to be spick-and-span as soon as the Wii U hits. But as bigger, better titles are released on to the platform in the console’s first year of sales, obviously, these visuals will improve to what we expect them to be. Of course, if you all can recall correctly, these are also basically how other new-gen platforms started out – the PS2, to state an example. So, besides all this, I suppose the main question is this: will the graphics forever remain so standard as to what we already have? Au contraire, mes frères/soeurs – let me take you back about a year or so, to a key element you may have forgotten you witnessed on the Wii U.
At E3 2011, we did see the breath-taking visuals we so want to see on this console. We did see graphics that undoubtedly left us in awe after the show. We did see a big step-up from what the Wii currently offered, and it also blew the PS3 and Xbox 360’s graphics to a certain mileage too. Don’t know what I’m talking about? Then you probably weren’t paying enough attention when we were shown the overwhelming, awe-inspiring, eye-courting Zelda Wii U Tech Demo. Remember that now? It was so gorgeous to the point that people even refused to believe it was actually something playable – a pre-rendered cut scene at most. But at once, many people who had actually been on the show floor themselves began to dispute this rumour. Why is that? It was fully movable with, hands-on – the angles, the camera itself, and the lighting effects. You can’t do that with a pre-rendered cut scene, much less one that’s CGI-rendered.
Believe me now, folks? Of course, this may not guarantee too much about the full power of the Wii U, but judging from what developers are saying about the devkit itself, it’s looking pretty swell. The Wii U is looking to be a powerful console so far, but with our past E3 show this year from Nintendo’s part, we’re all focusing too much on the disappointments we were let down with, and thus, letting too much bloody negativity shroud the true magnificence that is the Nintendo Wii U. True, we may not have seen anything else much that is showing its true potential, and we aren’t getting many of the details that will seal the deal with this console, but really? An independent controller with many functions and capabilities that deem it almost a handheld in its own, an online platform that brings in personal utility and social interaction as well as covering the mere basics, a fairly decent launch line-up with games that actually do appeal to most of the consumer crowd that we wouldn’t have seen on the previous Wii, as well as much more that we haven’t been tapped into yet? The full OS interface? The pre-installed applications? The console’s official digital distribution service (dubbed the Wii U eShop, as of now) and what it’ll offer in addition? And a whole lot more we need to know? We’re not even 40% into the full specifics of the Wii U, and we’ve still gotten quite enough to convince a considerably major crowd of consumers on the Wii U?
Come on, people – I think Nintendo has given us quite a few indisputable hints already on what we should be expecting with the console, especially concerning power – and we haven’t even gotten the half of it.