Halo 4 is going to be a big player this holiday season, both because the single and multiplayer portions look great and it’s the continuation of Master Chief’s story. What I am most looking forward to is multiplayer but that’s just me being competitive, I guess.
Don’t get me wrong, I can’t wait to play a new campaign in the Halo saga but all this multiplayer news coming in sounds freaking awesome:
Apparently ranks can’t be seen by other players. The system will be only seen by you to prevent cheating according to 343 Industries Frank O’ Connor.
Seems pretty cool to me. It’s not like I get jealous of other people’s ranks in video games but it does take us back to the old days of no visible progression in multiplayer games. I think this works for both preventing cheating and nostalgia.
2. Vehicles on Radar
Radar is crucial to your survival in Halo multiplayer, no matter which game you’re playing in the universe. This go around will let us see vehicles on said radar.
This could be very helpful. If you’re glued to your radar and in a Ghost, you’ll be able to see an enemy Ghost heading for you. It’ll mostly be helpful for a blown up version in the Start menu, providing it’s there. Either way, pretty cool feature.
If you’ve played any multiplayer game in the past 5 years, you’ll pretty much expect a progression and unlock system in any major multiplayer game. Halo 4 has you covered with the ability to customize emblems, loadouts, and your Spartan.
Tactical Packages are used as armor abilities like in Halo: Reach and perks in a Call of Duty game. These are crucial to your play style, unless you’re just that good. Support Upgrades will function similarly that they are boosts as well but will function like a weapon proficiency do in MW3. They Include Mobility, Sensor, Awareness, and Ammo. Secondary perks if you will.
Looks like this will be similar to Halo: Reach‘s customization as it appears to be just cosmetic. I fear a game like this having bonuses to armor that costs a ton of in-game currency or locked to unlocks only.
4. Controller Layout
Don’t worry folks, the controller layout for Halo 4 is customizable and there are about 7 different default layouts to choose from: Default, Boxer, Southpaw, Bumper-Jumper, Green Thumb, Recon, and Fish Stick.
The Fish Stick layout is intriguing, eager to see what that is.
Stay tuned to Velocity Gamer for more Halo 4 news. Any coverage will be posted here until the game launches on November 6th, 2012