Halo 4 MP info confirmed, detailed

Published On April 9, 2012 | By etxgzgja | Uncategorized

The leaks of last weekend have been confirmed, giving us greater insight into Halo 4′s sure-to-be interesting multiplayer.

Perhaps the largest introduction to the series will be a cooperative feature called Spartan Ops. An entirely separate campaign whose story will progress through weekly updates, Spartan Ops will feature four-player cooperative play in objective-based missions, which sounds vaguely similar to Modern Warfare’s Spec Ops missions.

The eventual size of Spartan Ops will be comparable to Halo 4′s singleplayer campaign, an impressive feat on top of the weekly updates that are being promised.

The singleplayer campaign itself will have ties to the game’s multiplayer component, through what’s being called Halo Infinity. Details regarding the connections between the two remain unknown, though.

As has been said before, new mechanics will also be introduced to multiplayer, such as a currency system called Spartan Points, which will be used to unlock additional content and items like cosmetic changes and armor abilities.

These new armor abilities, such as x-ray vision-esque Forerunner Vision, will be coming along with returning abilities from previous games such as jetpacks and active camo.

Sprinting will also see an appearance in Halo 4′s multiplayer, but as a standard armor ability that will be available to all players along with their actual armor ability.

On top of these details, more information on the actual story behind Halo 4′s multiplayer was confirmed, with the conflict between the “red” and “blue” teams being explained as a training simulator being run on a ship called the USNC Infinity between Spartan IVs. This will explain why Elites won’t be seeing a return, much to the disappointment of all three people who played Elite.

Along with the singleplayer details that also emerged, Halo 4′s shaping up to be an exciting return to the series with what could be a very solid multiplayer offering.

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