Can Dishonored Grab Bioshock Infinite’s Post-Delay Sales?
If you’re anything like me you try to have a figure in mind, however vague, that you will spend on brand new games per year. And if you were all ready to plunk down the cost for Infinite or already pre-ordered it you should have a little extra in your budget for 2012.
Enter Bethesda Softworks and Arkane Studios with Dishonored, their ambitious new IP that has a few things in common with the already proven Bioshock series. Dishonored will feature combat that is bolstered by supernatural powers as well as firearms and gadgets. It does not appear to be quite as similar as, say Singularity (which is a fantastic homage to Bioshock) because it goes a bit further in gameplay. Stealth, non-lethal take downs, and a less linear experience should help make Dishonored stand out. In fact it almost sounds like a mix of Bioshock and Deus Ex: Human Revolution.
One certainly can’t overlook the unique setting either. While the open world aspect will allow players to travel all over, the main setting is the city of Dunwall, a steampunk style alternate reality to our own Victorian era. Conceptually (that is, taking a real period of history and pushing it to extremes) the setting is not dissimilar to Bioshock Infinite’s interpretation of the early 20th century or the art-deco style of Rapture. Where Bioshock benefits from it’s predecessors unique worlds, Dishonored should have a built-in audience of already rabid steampunk fans.
It’s never easy to get an ambitious new IP off the ground but there’s no doubt that Infinite dropping out of the running for a 2012 release puts Dishonored in a very good spot to grab some of those extra gamer dollars in October.
So, are you interested?