Nintendo Doesn’t Care About “Hardcore” Gamers? Hmm…

Published On October 24, 2012 | By Farida Yusuf | Editorials, Wii U

Lately, being a freelance gaming writer and what not, I‘ve been out and about scouring the internet on my regular fix of gaming-related pieces from many different news sites, and unsurprisingly, I‘ve been focused mainly on the Wii U articles, where I tend to generally see a mass of controversy from people on all ends of the gaming spectrum. This may not come as a big surprise, that is until I tell you some of the things I‘ve seen while on my journey – they vary from the considerably debatable “The Wii U GamePad isn‘t that innovative,“ to the downright absurd “The Wii U isn‘t a next-gen console,“ and “The Wii U is just an Xbox 360 seven years late,“ which is the most fantastical load of tripe I‘ve ever heard. One such popular general argument that is neither here nor there and has recently caught my eye is “The Wii U isn‘t proving serious about the hardcore gamers.“ Interesting.

Now, first of all, your interpretation of this comment would depend on the ideology you have of a “hardcore gamer“, which to me does not primarily involve guns, boobs and fast cars, as is oftenly misplaced – but opinions, opinions. It is true that since the beginning, Nintendo has openly stated that it is pretty determined to reel in the gamers that the Wii had supposedly failed to interest among its Sony and Microsoft counterparts, and we have seen quite a few steps taken in that direction with the Wii U. But for some proclaimed “hardcore“ gamers, it seems everything Nintendo has done so far just isn‘t enough. While it‘s perfectly understandable that a few of these gamers are simply uninterested in a Wii U for now, saying Nintendo hasn‘t done anything significant to actively cater to this set of gamers alongside their pre-existing casual consumers sounds a bit of an under-informed statement to me; I‘d even go to the extent of saying that the people sharing this opinion are considerably insatiable.

So without further ado, I‘d like to take this opportunity to displace this argument from my own point of view (which, for the record, you aren‘t necessarily subjected to agree with).

Giving you a familiar alternate option for control.

A problem Nintendo encountered with the Wii was, despite the fact that the integration of motion controls in gaming was the Wii‘s biggest selling point, the Wiimote and Nunchuk control combo wasn‘t very well suited to a certain set of gamers. The Wii Classic Controller Pro was introduced at a certain point in time, but unfortunately it wasn‘t all that popular – most unsatisfied gamers had already moved on to the more mature PS3 and Xbox 360, and the ones that remained were having too much of a blast to notice such a mundane option.

Now with the Wii U, Nintendo is opting to avoid a repeat of that situation. While the GamePad is essentially a standard game controller with an embedded touchscreen, there will still be the hardcore gamers out there who will yearn for their unaltered game controllers, especially for the amount of more mature titles Nintendo is offering on its platform this time around. By having the Pro Controller available on the market from the get-go, Nintendo‘s reassuring hardcore gamers that they will have a familiar control option at their disposal to enjoy games their own way. That way, the Wii U has the flexibility to adapt to gamers of various standards from the beginning – no issues whatsoever.

However, many gamers are arguing that if Nintendo wanted to truly capture hardcore gamers from the beginning, it would have the Pro Controller bundled with the console. I disagree; while Nintendo is more than willing to cater to all gamers from all angles, the GamePad is still the main experience of the Wii U that it wants people having a go at from that first touch of the power button. It‘d be very naïve of Nintendo to compromise the Wii U by giving console adopters the chance to ditch the GamePad entirely from day one – that‘d make the Wii U, at a first glance, no different from any other current-gen competitor. And everybody knows how Nintendo likes having its inventions significantly different.

Reviving a prominent mature IP on their platform.

The harsh truth is that before the Wii U came along, Bayonetta had been pretty much scrapped – only one absolutely brilliant game in the series, and the world would‘ve never seen a sequel. Done. Fin. Finito. The original Bayonetta saw itself as an acclaimed favourite among hardcore gamers, and to not have seen it get itself another go in the gaming scene would‘ve been worth crying tears of blood over – and that‘s something Nintendo was aware of and couldn‘t let happen.

With the Wii U, Nintendo is now more prepared to cater to the more intensive needs of hardcore gamers, and saving one of the biggest mature IPs of 2011 to see a sequel on its platform is a big way of showing this. Platinum‘s executive director said it himself that Bayonetta 2 wouldn‘t exist without Nintendo; it isn‘t a change of platform at all, but the fact that Platinum was in dire need of a strong, cooperative partner to create and publish the sequel, and that‘s where Nintendo stepped in amongst all the uncertainty. Essentially, Nintendo offered to invest its own time and resources to revitalise and restore Platinum‘s best hardcore IP and be able to give the core gamers another chance to see what will be one of their biggest prospective titles of Q1 2013. And you tell me Nintendo cares nought for the hardcore?

Offering all the latest current-gen multiplats.

One major issue with the Wii that it‘s been made infamous for was its appalling lack of significant third-party support. While the competing HD twins got all the great mature third-party games radiating in their sheer brilliance, the Wii was left underpowered, overshadowed and in the dark – and that was one of the core reasons (pardon the pun) that the console didn‘t appeal to the hardcore set of gamers. There was just too much to risk missing by adopting the Wii as their primary home console.

However, with Nintendo now optimising the Wii U to cater to all current-gen third-party AAA titles being released (including re-iterated year-old ports), it is ensuring prospective Wii U gamers that they will never have to let anything sweet pass them by again. This is one vital aspect of gaming the hardcores mostly weren‘t willing to compromise for the sake of a Nintendo experience, and having more than one home console in your living room is just too much hassle. This is something Nintendo realises and is now addressing as a flaw of the Wii with this set of consumers, and is ensuring it as the first and last time it happens with their consoles.

But another raucous has been caused among this set of gamers, saying Nintendo are offering these current-gen multi-platform titles and passing them off as next-gen experiences with the Wii U. Again, I find this untrue; the Wii U is currently the only next-gen console of its time and currently still has the PS3 and Xbox 360 as its contenders for an indefinite time until their successors alongside the Wii U are announced. Due to this fact, many gamers are still stuck in the current-gen experience and with a host of current-gen AAA titles still being released nearing the end of this generation, the Wii U can‘t afford to just ignore this situation for the sake of being classified a next-gen console – they still need to have all these titles to get the maximum appeal to hardcore gamers (which the Wii can‘t provide, and so need to substitute the Wii U as an outlet for our sake), and again make sure they don‘t miss out on anything at all with a Nintendo platform.

Seeing as third-parties are still not going to be willing to output their next-gen titles on to one home console alone in fear of not being guaranteed maximum exposure, the Wii U has undeniably jumped the next race ahead of many; and as a consequence of such an advantage, Nintendo still needs to finish what‘s left of this race to guarantee Wii U owners complete coverage – yet another way of showing it truly does care for the benefit of hardcore gamers.

Miiverse, the gamers‘ social network.

Laugh as much as you like, but I‘m dead serious – this actually does benefit us as core gamers in a certain way. Have you ever found that when stuck in a difficult game, it can be way too much hassle to have to switch off right in the heat of the moment and log on to the internet to find an appropriate forum or site to ask for help? Even then, it can‘t be guaranteed that anyone would have a direct answer for you or have played the game for themselves – a lot of the time, internet forums are too vague for topics like in-game help to get detailed, specific answers. This is a situation that all core gamers have found themselves encountering at least once in their gaming lifetime, and is an issue Nintendo aims to solve by introducing a dedicated “social graph“ for all avid gamers where they‘re bound to find what they‘re looking for; even outside of getting game help, Miiverse is a more convenient option for setting up online matches/tournaments, discussing strategies and tips etc. all because it‘s a dedicated platform for interaction inhabited by dedicated gamers – nothing less! It‘s more expansive, tidy and accomodating to core gamers than just another vaguely mundane internet forum.

One of Miiverse‘s most prominent features is its specific “game bubbles“ of sorts, which are messaging areas (that for once will be devoid of trolls!) for you to discuss everything on the game with other gamers like yourself. When you first log on to the social hub, you‘ll be able to see what titles are currently popular, allowing you to see what everyone else is currently playing worldwide, so there is no doubt you will be able to find the help (or the simple gaming-related chat-up) you‘re looking for from other players in its respective “game bubble“. That way, it‘s easier to just switch from the game you‘re playing and leave a quick shout-out in the game‘s messaging forum for other players to give their quick responses to – it‘s quick, easy and the convenient utility that most gamers have been yearning for since the Stone Age, and Nintendo‘s given it to us in an online concept that‘s empathetic to single-player core gamers in need of an interactive community (filled with other core gamers, nonetheless).

“I‘ll love you as a digital consumer.“ – Reggie Fils-Aime.

Digital retail is slowly starting to find itself as a prevalent option in the industry, and ignoring this fact isn‘t going to help anyone. While having a retail copy of a game may prove more secure and therefore preferable to most people, downloading games digitally is convenient and so more people start to go this route – take Steam, for instance. Nintendo has this within their concerns and so is starting to make this a convenience on home consoles too with the Wii U, by making retail games available for download on their respective release dates via the eShop as well as providing easily expandable storage.

Then again, gamers are wondering why Nintendo didn‘t include a bigger hard-drive with more internal storage than a mere 32GB in its Deluxe/Premium system. Well, it‘s debatable. Personally, I think even if the Wii U did come with 160GB worth of internal storage, buying an external hard-drive will always be inevitable for the hardcore gamers; most even already have a spare lying around. On top of that, adding more internal storage space would only add to the expense of the console – and why do that when by the time I‘ve filled up my 32GB hard-drive, I‘d have saved up enough to get a portable external hard-drive of an overwhelmingly massive 1TB for only £60 off the market nowadays; enough to last me for years to come? The prices of external hard-drives have decreased immensely than from their initial use in gaming some six years ago; expansive internal storage is no longer much of a necessity, and it‘s only logical that Nintendo decides to capitalise on this fact for the benefit of an affordable console for consumers.

And don‘t forget: having too many things stored on a console‘s memory noticeably slows the system down, and makes it more liable to system crashes and hard-drive failures. It‘s only an educated guess on my part, but maybe Nintendo‘s also significantly limiting internal storage and pushing gamers to buy external hard-drives more (what with cheaper prices for bigger storage nowadays, as well as being generally faster than HDDs) to ensure optimum performance and security for all Wii U consoles, and the ability to operate safely at their highest capacity.

Now, it‘s time to open the floor – what are your opinions on the points made above? Do you believe Nintendo really is intent on catering to the hardcore gamers this time around, or otherwise?

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8 Responses to Nintendo Doesn’t Care About “Hardcore” Gamers? Hmm…

  1. mikey says:

    the fact thats its not a graphical leap over the other 2 consoles…..and you have to buy the pro controller….and you have to rig up different devices in order to chat online(and thats only available on certain games)….and its multiplatform games will not have features that they have on the ps3 and 360(see black ops 2)…..and that compared to psn and live its online service isnt up to par…i dont see the wii u making much noise….sure bayonetta is nice but its not a console seller akin to a halo,mgs.uncharted and the like…..considering the ps4 and next xbox will be blowing the specs of the wii u out of the water while still offering everything mentioned above,it will be a nice toy for people who have the extra cash to give it a go but thats about it

    • Argus9 says:

      Mikey, a lot of your claims are inaccurate conjecture.

      - Gameplay footage of multi-platform games such as Tekken Tag 2, Black Ops 2, and more show that the graphics are, in fact, better than their counterparts on the other consoles. Taking a look at the Wii U's specs make this possibility eminently clear, and if any games don't have a "leap" over the 360 and PS3 versions, it's due to the developer, not the console. This is one of the worst misconceptions; a console doesn't make the game, it just sets the limits of what developers can achieve with it. The capabilities are there; it'll be up to developers to utilize them.

      - You don't *have* to buy the Pro Controller. It's there as an option for the die-hard core crowd who need to have that familiar experience. I consider myself a hardcore gamer and I've personally tried both, and I still prefer the Game Pad – it adds a whole new experience to games and feels incredibly solid yet lightweight. The sticks, buttons, and triggers are in all the right places; the whole thing just feels right. Again, if you'd rather have the Pro Controller, it's there as an option. But it is, by no means, "required".

      - The voice chat debate isn't such a new issue if you think about it. The 360 didn't always come with a headset, and the PS3 never did, though many types of headsets that use Bluetooth or a USB connection work with it. Articles I've read state the console will work with "licensed" headsets, but buying a headset for online chat isn't anything new, and I'm sure we'll see a lot of affordable ones on the market after the Wii U's release.

      - If you're referring to Call of Duty Elite for Black Ops 2, the developer didn't say it wouldn't be on the Wii U, they simply stated they're trying to find the best way to implement it. We'll see it there, even if it isn't on day one. However, given that a lot of developers claim the Wii U is very easy to develop for, I don't think we'll be waiting too long.

      - How will its online service not be up to par? It'll be free of charge, include a deep social network, and strong support for a digital platform. The fact that it'll include new concepts like chat feeds for specific parts of games just puts it ahead of the competition. What more do you expect?

      It's easy to have low expectations for the Wii U based on Nintendo's previous attempt to innovate with the Wii, but given what I've seen (and tried hands-on), Nintendo is going to make a big splash in the console market with this new console. And I wouldn't buy into the speculation about the next Xbox or Playstation console. By the time either of them is released, the Wii U will have established itself as a legitimate console for every gamer.

      To the author: Nice job! You've nailed a lot of the argument for the core crowd very effectively. No doubt the Wii U will be a strong contender for that living room space.

      • mikey says:

        lol….i was saying you have to buy the pro controller if thats what youre trying to use instead of the gamepad….i didnt say buying a headset was the issue,merely how you use it and the fact that it cant be used on all games….ive played wii games online and alot have issues(no my connection is fine) and thats running games that dont demand nearly what a cod or something will require….and while technically the wii u specs are better than ps3 and 360,im saying its not a leap that would wow you,which a next gen console(which the wii u claims to be) should be capable of….and again,both the ps4 and next xbox will blow the wii u out of the water,the only one of my points you seemed to magically ignore in your tirade…have a nice day

        • argus9 says:

          - I mean yeah, technically, you have to buy the controller if you want to use it? Unless you steal it I guess? :P Seems like a moot point. If you want to use the controller, you buy the controller. Simple. But it's not an "upgrade" from the Game Pad, it's just another option.

          - Again, they didn't say it won't work on all games, they said it's up to the developer to implement it. WAY different from saying not all games support it.

          - You really can't say the online capabilities will lack when you haven't had a chance to test them. The Wii U is getting a whole new online platform when it launches, so we'll all have to wait to see how it performs. I could go on about how my online games with the Wii were fine, but it's a moot point.

          - The 360 and PS3 didn't use their maximum capabilities right at launch either and they still don't. It doesn't seem fair to judge the Wii U on a different set of standards than other consoles.

          - You can say the PS4 and Xbox 720 will blow the Wii U away the same way I can tell you living on Mars will be way better than living on Earth. Pure conjecture based on a concept we know very little about. I didn't ignore it, it's just not arguable.

          I didn't mean to sound like I was going on a tirade, it just seems like your viewpoint is born from a bunch of assumptions with no factual basis behind them, and I wouldn't want that influencing other people. The Wii U is a legitimate next-gen console and it's going to be ground-breaking. You're welcome to your opinion on the console, but I'd do a little research first before coming to a conclusion.

          • mikey says:

            the only point im making about the controller is if you want to use such a thing you have to go buy it as opposed to getting it right off the bat,which deters core gamers….and im judging what the ps4 and next xbox will do in comparison to the wii u based off completely legitimate past experience,hardly comparable to mars vs earth….look at how much more the ps3 is able to do in comparison to the 360 and that was with merely a year in between,which will be the bare minimum of what ps4 and next xbox have on the wii u and probably alot longer…im not saying its going to be a bad console but when talking about the core gamer out there these issues and the fact that playstation and xbox already have built in fan bases,i dont see the wii u taking customers away from either

      • Argus just to let you know the 360 always came with a headset. I had mine day one and it came with a wired headset. Sony on the other hand didn't and still doesn't which I never understood.

  2. Austin says:

    personally im extremely excited for the wii u as being a fan of nintendo for a long time and being extremely disapointed by the wii so finally another serious nintendo console.

  3. Brad Rose says:

    I think Nintendo cares but from a company stand point you can't just please one person. You have to think outside the box and clearly Nintendo is trying to appease families, children and people who don't play video games. Nintendo has been around the longest of the 3 in terms of gaming, so I'd like to think they know what they're doing. Nintendo has never been about being a graphics machine so while I am glad to see HD from Nintendo, I could care less if it matches that of the Xbox 720 and PS4 or whatever it is they choose to call themselves. Regardless good article and good points but this is just my opinion of course.

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